I love the Cyborg and has tested it with many different games now, and while keyboard mapping WASD to the analog stick works fantastically with games where you move around, it is less than optimal when trying to drive. I've noticed this in both Farming Simulator 22, Squad, Motor Town and a few other games where W and S control the speed while A and D determine steering, the problem mainly being that the overlap between two keys being pressed together is really low.
So I've tried to muck around with the settings and have a few questions.
The Angle setting is obviously a personal preference, but I have some questions about the others.
The Lower Deadzone (green arrow) is fairly easy, it is simply so the stick doesn't press anything before you've moved it a little while from the centre.
The Upper Deadzone (red arrow) has me curious, though. What is it's intended use? A keypress is a binary action, either pressed or unpressed. Once the stick passes the Lower Deadzone the bound key is pressed, so what is the purpose of the Upper Deadzone? I've played around with it and not noticed any difference.
Sensitivity (purple arrow) should be rather obvious, but I've noticed absolutely difference detween lowest and highest setting. How does it work?
So I've tried to muck around with the settings and have a few questions.
The Angle setting is obviously a personal preference, but I have some questions about the others.
The Lower Deadzone (green arrow) is fairly easy, it is simply so the stick doesn't press anything before you've moved it a little while from the centre.
The Upper Deadzone (red arrow) has me curious, though. What is it's intended use? A keypress is a binary action, either pressed or unpressed. Once the stick passes the Lower Deadzone the bound key is pressed, so what is the purpose of the Upper Deadzone? I've played around with it and not noticed any difference.
Sensitivity (purple arrow) should be rather obvious, but I've noticed absolutely difference detween lowest and highest setting. How does it work?