Summary:
The "Long Press" feature works for general window use. However for games, at least those that I tired, they fail to register the "Single Press" keyboard assignment most of the time when "Long Press" is also enabled for the key.Affected Games:
* Dead by Daylight
* No Man's Sky
(and probably most Unreal Engine based games)
To Replicate:
1. Setup a key on a Cyborg Compact with Azeron Software v1.5.5 that uses both "Single Press" and "Long Press" for the same key2. Play No Man's Sky (or Dead by Daylight, harder to test tho)
3. Make sure two different keybinds are bound to the keys assigned for "Single Press" and "Long Press" (Example "Single Press" set to the escape key, "Long press" set to do something like fire the weapon).
4. Test both "Single Press" and "Long Press"
Expected:
Both Single and Long press should workWhat actually happens:
Most of the "Single Press" inputs are missed by the game.Hypothesis:
Game Engines may be missing the "Single Press" input possibly due to too short a "press" and "release" key input, i.e. press and release occurs within the same "frame" or input checks timeframe & one of the two conditions, or both are missed.
Software Info:
* Windows 10 22H2* Azeron Cyborg Compact
* Azeron Software v1.5.5
* Affected Games: Dead by Daylight, No Man's Sky (etc.)
* Unaffected Software: Windows Notepad, Textpad, Notepad++