Hello everybody!
I have a question about some keybinds that I'd like to see in the Azeron software!
I currently use a Cyborg and I'm having lots of fun with it.
Quick backstory:
I play Elder Scrolls Online, and I need to enable gamepad mode to use the analog stick on my Cyborg together with the mouse/keyboard combo.
It works, all is well, thanks to an addon I can still use the normal UI while playing and I'm happy, 'cause I can walk in more than 8 directions, while speeding up and slowing down, and still have great aiming / fast pace with the mouse.
However, since the DEVs are probably lazy, when gamepad mode is on, sprinting becomes a toggle (even if you press the keyboard button instead of the controller Xinput) and it's just awful.
Usually it's a hold button, you press it, you sprint, you release it, you run slower, but in gamepad mode you press it once and you run as long as you press the button again :/ aww
My idea would be to set a full cycle of shift (press and release) when I press one button on my Cyborg, and ANOTHER cycle of shift (another press, another release) when I release it (this way to me it feels like a hold button, but the game gets 2 inputs on its toggle version), but the software doesn't seem to allow something this complex (to me).
Maybe I'm dumb and it's possible already, or maybe it's a feature request, in both ways I love my Cyborg!
Cheers!
I have a question about some keybinds that I'd like to see in the Azeron software!
I currently use a Cyborg and I'm having lots of fun with it.
Quick backstory:
I play Elder Scrolls Online, and I need to enable gamepad mode to use the analog stick on my Cyborg together with the mouse/keyboard combo.
It works, all is well, thanks to an addon I can still use the normal UI while playing and I'm happy, 'cause I can walk in more than 8 directions, while speeding up and slowing down, and still have great aiming / fast pace with the mouse.
However, since the DEVs are probably lazy, when gamepad mode is on, sprinting becomes a toggle (even if you press the keyboard button instead of the controller Xinput) and it's just awful.
Usually it's a hold button, you press it, you sprint, you release it, you run slower, but in gamepad mode you press it once and you run as long as you press the button again :/ aww
My idea would be to set a full cycle of shift (press and release) when I press one button on my Cyborg, and ANOTHER cycle of shift (another press, another release) when I release it (this way to me it feels like a hold button, but the game gets 2 inputs on its toggle version), but the software doesn't seem to allow something this complex (to me).
Maybe I'm dumb and it's possible already, or maybe it's a feature request, in both ways I love my Cyborg!
Cheers!