I’m interested in the Cyborg II product, but I don’t have it yet.
I have some questions about the software and the button binding options (and speed).
Goal:
Have access to 40 key bindings during a fast pace game.
Idea:
Switch OBM (On Board Memory) profiles during the game.
How:
In each profile, the button binding would be:
Concluding Questions:
I have some questions about the software and the button binding options (and speed).
Goal:
Have access to 40 key bindings during a fast pace game.
Idea:
Switch OBM (On Board Memory) profiles during the game.
How:
* Button X always switches to profile #1.
* Button Y always switches to profile #2.
where X and Y are buttons of my choice.In each profile, the button binding would be:
* In profile #1, button X switches to profile #1.
* In profile #1, button Y switches to profile #2.
* In profile #2, button X switches to profile #1.
* In profile #2, button Y switches to profile #2.
Yes, it might seem redundant, but finger muscle memory would be consistent.Concluding Questions:
* Can this be done?
* Will the profile switching be fast? (i.e. switch to other profile, click one or two buttons, then switch back)
* Other thoughts?