Currently, button mapping on the device works well enough if you've got the memory for it, but it becomes tedious when a game has keybinds outside of the preset mappings—like crouch being C instead of Ctrl. Every time this happens, you have to dive into the settings or launch the Azeron software yet again.
Instead, how about a script mapped to one of the spare switches that would handle calibration? Here’s how it would work:
You reach a tutorial section where the game presents a keybind.
PS Couldn't have said it better myself GPT that's why i made you write it.
PSS if this already exists I'm sorry but I think if something isn't readily apparent in the software it should be made so.
Instead, how about a script mapped to one of the spare switches that would handle calibration? Here’s how it would work:
You reach a tutorial section where the game presents a keybind.
- You press your assigned calibration button on your azeron device.
- Next, you press the tutorial-prompted key on your keyboard or gamepad, and the azeron program detects it.
- Finally, the next button you press on your Azeron gamepad automatically adopts that keybind.
PS Couldn't have said it better myself GPT that's why i made you write it.
PSS if this already exists I'm sorry but I think if something isn't readily apparent in the software it should be made so.
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